So What's done since the last release?
=========================================

WHAT'S DONE:
============
-AI now added
-Added a new colour lmao
-default liedown.time reduced from 60-30ticks
-reduced recovery on launcher and lowered hitbox
-adjust launcher air guardpush
-adjusted hit/hurtbox on back-st.l (now is a reliable AA)
-adjusted j.spike hit/hurtbox
-throws are now 1 frame startup
-extended hitbox on st.m
-hurtbox fixes across the board
-fixed visual glitch with Izanami exit state from rising 35120
-specials/supers now do chip dmg
-clones are no longer destroyed if itachi is hit
-airdash after phoenix flower is now humanly possible
-added crumple anim for backward throw + extend liedown.time*
-phoenix flame crows are now burst safe*
-crow dash clone is now available if other clones are on the field
-clone bomb recovery (fade away) now his invul frames *
-crow strike now has invul frames to pass through fireballs*
-subs now always face p2
-enemy can now be grabbed and snapped out of izanami during throws/cinematics
-izanami is now 1v1 only 
-fixed proximity on all clone bombs
-removed Izanami cooldown so activation rate is increased*
-made crow strike dwn helper hitable*
-re-code forward throw + extend liedown.time* (now can juggle into bombs)
-coded custom gethit for downward slash + extend liedown.time
-recoded tsukuyomi cinematic to work with all aspect ratios*
-All helpers are now destroyed if tsukuyomi hits*
-set guarddist 0 for ALL clones
-enlarge hitbox on fwd Autocombo
-removed proximity guard from Ameterasu**
-adjusted P2 sub bar posistion*
-Added invincibility to air fireball jutsu*
-Increased block stun for air fireball jutsu

Izanami
=========
-Fixed timer freeze
-removed izanami countdown (always an armed threat)
-lose 1000 power on incorrect state capture
-1000 power requirment for initial activation
-Successful Izanami now restores health from when the 1st state was captured
-Successful activation but failed captures due to enemy invulnerability will have Itachi evade danger
-1v1 only to prevent team bugs

Tsukuyomi
==========
-center capture pos (fixed)
-cinematic background / scaling bug against various screen ratios (fixed)
-bound tsukuyomi sphere to itachi
-Now combos during setplay

-increased fireball jutsu auto combo recovery*
-decreased clone bomb y vel*
-decreased st.h y vel*
-increased speed of fireball jutsu super*?
-locked throw whilst izanami is active*
-reduced tech roll rate*
-fixed substitution situational awareness (full bar at start)*
-attempted to tighten swap parameters for when bomb no longer exists
-clone swap can not crossup in corner, doesn't attempt swap unless H bomb is within X of Itachi



